![]() |
Generated on 8/9/2025 at 6:51 AM |
This cluster includes the following benchmarks.
Visit the specific benchmark webpage to find related instructional resources.
This cluster includes the following Access Points.
Vetted resources educators can use to teach the concepts and skills in this topic.
The assignment allows students to work collaboratively and cooperatively in groups. They will communicate within groups to compare shoes sizes and ages to acquire their data. From the collection of data they should be able to predict, analyze and organize the data into categories (two-way tables) or place on a number line (dot-plot).
As the class assignment concludes, a discussion of the final class display should take place about the purchasing of shoes versus ages and the relationship that either exists or doesn't exist.
The activity assumes that students know what Shuffle Mode does when they listen to digital music. Shuffle Mode is a function on digital music players that "shuffles" or randomly rearranges the order of a list of songs. Each time a person presses Shuffle Mode, the playlist is rearranged. If we assume a music player's Shuffle Mode is truly random, the chances of any particular song being played would equal 1 divided by the total number of songs (1/total #). This is analogous to rolling a fair die; each number on the die has an equal probability of being rolled (1/6 or 16.7%).