Use technology skills to create an imaginative and unique work of art.
Remarks
e.g., convey depth, scaleGeneral Information
Subject Area: Visual Art
Grade: 68
Big Idea: Innovation, Technology, and the Future
Enduring Understanding: Creating, interpreting, and responding in the arts stimulate the imagination and encourage innovation and creative risk-taking.
Date Adopted or Revised: 12/10
Status: State Board Approved
Related Courses
This benchmark is part of these courses.
7801010: Access Visual and Performing Arts: 6-8 (Specifically in versions: 2014 - 2015, 2015 - 2018, 2018 - 2019, 2019 - 2020, 2020 - 2023, 2023 and beyond (current))
1100000: M/J Library Skills/Information Literacy (MC) (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current))
0103000: M/J Digital Art & Design 1 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 - 2025 (current), 2025 and beyond)
0103010: M/J Digital Art & Design 2 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 - 2025 (current), 2025 and beyond)
0103020: M/J Digital Art and Design 3 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 - 2025 (current), 2025 and beyond)
0103015: M/J Digital Art and Design 2 and Career Planning (Specifically in versions: 2014 - 2015, 2015 - 2019 (course terminated))
0101100: M/J Visual Art 1 (Specifically in versions: 2015 - 2022, 2022 - 2024, 2024 - 2025 (current), 2025 and beyond)
Related Access Points
Alternate version of this benchmark for students with significant cognitive disabilities.
Related Resources
Vetted resources educators can use to teach the concepts and skills in this benchmark.
Student Resources
Vetted resources students can use to learn the concepts and skills in this benchmark.
Parent Resources
Vetted resources caregivers can use to help students learn the concepts and skills in this benchmark.